Forum Clean & Forum Rules
Posted by Curly
Monday, May 18, 2020 (2 Comments)

Hello everyone!

I have completed the forum clean as posted earlier today. A few notes are below that will cover what has been cleaned.

  • Any bugs and errors that have been fixed, are on our fix list, or are no longer a bug or error have had posts deleted. 

  • Any player idea that is on our list, has been added, or no longer is a feature has been deleted.

  • Most forum posts that were 3 months old + have been deleted. Some that received an answer or had been fixed and were < 3 months have been deleted.

Posts may be made again for bugs or ideas. Be aware, if it is on our list to fix or on the player ideas list, staff will comment letting you know. Duplicate posts will be locked and the poster asked to reply to the original post. The purpose of the forum clean was to condense posts and ensure ideas and bugs were on our fix and ideas list. 

Forum Rules

Rules have been added for each forum topic. Please read them before posting in each forum. All forum rules will be enforced from here on out. If you have any questions about the rules please message me and I will answer ASAP. 

Club Names

As a note, club names with special characters to list at the top are no longer allowed. Ex. ~*&! etc. This is to reduce spam-like club names and clubs editing names to appear on the top of the list.

Bumping Posts

Due to the forum clean, you are able to bump your posts more than once today only. Tomorrow the one bump a day will go back to being enforced. 

Development Update: Special Announcement + Credit Sale
Posted by Bedouin
Saturday, May 16, 2020 (19 Comments)

Hello all! Have we got some news for you. ^_^


We mentioned a couple weeks ago that we were working on something really big and today, we’re announcing what it is. Please read this post all the way through to see our reasoning on why we decided on this direction.

First, let me give a bit of a background on Eqcetera’s development. In 2012, Eqcetera was first released. This code base quickly became outdated as web technologies developed over the years. The situation was worsened because multiple programmers were in the code, and it became what we call “spaghetti code,” making it hard to fix bugs or make any progress at all. Hence, the development of V2. 

V2 is built on a custom framework that I developed over the years, and it’s been great for what we need it for. We’ve been able to develop new features a lot quicker than the V1 code base. Note that there’s nothing inherently wrong with this code base.

In the back of my mind over the past year, I’ve been thinking about the future of Eqcetera and how that relates to the actual code. Will it last for many years? What about security issues that could arise? What if we need new developers to step in? They’d have to learn a completely new system.

I decided a couple weeks ago to move forward on migrating the code base of Eqcetera to an official framework called Laravel. This began the development of what we’re going to call V3.

V3 Development

If you remember the transition from V1 to V2, you’ll remember that a TON of stuff changed. We got estates and a new showing system and many things that were different from the original. This is not the same thing. We’re not looking to change any features when moving from V2 to V3. We’re only looking to improve existing ones.

With the Laravel framework, there are many built-in tools that we can utilize. As we grow, we can hire other developers to help manage Eqcetera. All of this is for the longevity of the game, and we’re so excited to show you how things are becoming better.

Please watch the following video to see the full picture. You can see how much progress has already been made in the past couple weeks. I’ve been working really hard to give something that you can see so that you know that this transition won’t take the years that V2 did.

Foal pedigree that I forgot:

Follow our progress here:

Transition Plans

Your first question might be… how is this going to pan out for what I’ve already built on here? Have no fear, everything will transfer over. The good thing about V2 is we already have things mostly the way we want them. There will be a couple tweaks to make features work better but as a whole, everything should transfer over seamlessly.

What are the timelines might be your next question. We’re going to split V3 into phases.

  • Phase 1: Transferring code and Testing (20% complete) 

    • In this phase, we’ll be transferring code from V2 to V3. We’ve already pulled in a small group of testers who will help make sure things function the way they should.

  • Phase 2: Economy & Feedback

    • Once everything is moved over, we’ll start exploring some of the changes we’ve been discussing in the past few weeks about changes to the economy, showing, and horse market. All accounts and data will be moved over and everyone can login and give feedback in this phase. 

  • Phase 3: Go live

    • This phase will likely last 1-2 days. During this phase, V3 will be wiped and V2 will be taken down so that all the data can be moved over to V3.

When do we expect the transition to happen? The past 2+ weeks have given us a solid idea on how long it will take to move over features. Our plan is to launch V3 in time for the anniversary of V2: July 18, 2020. We’ll then have a birthday celebration on V3 on July 20th.

We hope that you’ll support us in this endeavor. It’s been a lot of work so far and will continue to be a lot of work until the launch day. However, I 1,000% believe that this is a great step for Eqcetera and hope you do too. 

Thanks for supporting us so far! We could have never come this far without the support and feedback that you all have given us. <3

Credit Sale

To celebrate the V3 announcement, we’ll be having a credit sale for one week that will discount credits for 30% off. Note that this doesn’t apply to credit packages. It’s been a while since we’ve had a sale, and credit to EQD prices are through the roof! Hopefully this will introduce more credits into the market to drive down the price a bit. It’ll also support me since I’ve stepped back a bit from my contract job to take on V3 development. 

Chat Parties

Don’t forget that we have 2 chat parties today! One is at 12 pm EST/game time and the other is at 8 pm EST/game time. We’ll be discussing V3 and any thoughts, concerns, and questions everyone may have.

Those who do not use Discord will have the opportunity to give feedback and ask questions in the forums. We will be maintaining live updates to the post based off of what is talked about on Discord.

Chat Party on May 16th @ 12pm and 8pm EST/Game time
Posted by Vulpine
Friday, May 15, 2020 (1 Comments)

We are having a discord chat party on May 16th at 12pm AND 8pm EST/Game time. We will discuss Eqcetera's development and have games for a chance to win prizes!

You can join our discord with this link!

Art Update: Quarabs
Posted by Bedouin
Saturday, May 9, 2020 (11 Comments)

Happy art update day!


Quarabs now have art! This leaves only 2 breeds left to do art for! :O

Eqcetera User Spotlight

Don’t forget to vote for a deserving player for our monthly Eqcetera User Spotlight. Starting this month, we’re going to have a monthly User Spotlight to highlight players who are being wonderful Eqcetera citizens — players who are exceptionally funny or kind, active in the forums or Discord, who are breeding great horses, are helpful to new players, or who are otherwise shining examples of the EQC community. So nominate someone you think is deserving. There is more info in this post.

Status Update :)
Posted by Bedouin
Thursday, May 7, 2020 (9 Comments)

Hey all you cool cats and kittens. 

You might have noticed that things have been more quiet lately. Let me tell you, it’s only that way on the surface. Behind the scenes, we’ve been hard at work on something big. It’s a bit too early to reveal what it is yet, but more details (and sneak peeks!) will be arriving in the next development update so stay tuned.

Also, please bear with us with some of the bugs that are occurring. A lot of our energy is being poured into the big, secret thing which will address most, if not all, bugs. 

Because this big, secret thing is… big, we’re going to need all the help testing it we can get. We’re going to be reviewing old tester applications and encourage anyone interested to apply for the position. We’re looking for 5-10 testers who can actively test and provide feedback. Testers are required to communicate through Discord so you can apply through the #positions-available channel.

Hope everyone is staying safe! We will have an art update as planned this weekend. ^_^

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