Dev Update Part 2
Happy weekend everyone! Today we have a late update since both Curly and I have had a wild and busy week.
🌳 Layout Changes
We’ve heard feedback that Eqcetera doesn’t really feel like a game. Admittedly, we did add a good bit of fancier elements that detracted from the game feeling and leaned into an agency atmosphere which is Bedouin’s background.
We’ve gone back to basics in how the layout is shown when logged out. There is no longer a separate home page, login, and registration page. Instead, you stay on the same layout throughout the whole experience. We’ve also increased the saturation of the main background to help the layout have more of a lively feel. Finally, we moved the online number back to the top bar.
🐎 Quick Start Guide
We’ve added a Quick Start guide to the Community menu. A lot of new players have been asking how to get started. Until quests are added in, we hope this provides easily accessible information for both new players and older players who need to recheck how things work.
You will now see your last notification as an alert at the top of the screen. Hopefully this will make it easier to keep up with what’s happening since the pink dot is easy to miss sometimes.
😁 Display Names
Starting now, you will no longer be able to have special characters in your display names. This breaks some functionality of the game when certain special characters are used.
🐛 Bug Fixes
New players should now see their leopard variation horses after registration.
Referrals should now be fully imported.
Imported crossbreeds should now be scored correctly in shows again. They will also have the correct stars.
Horses should no longer get stuck in auctions after the auction ends without bids. Fingers crossed!
Horses should now be removed from the list after DNA testing.
You should now be able to accept the highest bid for horse auctions again.
The logout button is now included in the mobile layout.
ID has been added to the horse dropdown for entering shows. All horses should now show up.
Unread private messages should now show at the top of your inbox.
As always, if you find something out of place, please report it to the Bug Box. We’re working to make the game run as seamlessly as possible and can only do so if we know where things are going wrong. Thank you for your patience over the last 2 months as we have ironed out over 200 reported bugs. We’re making progress every week towards a bug free game experience!
Dev Update Part 1!
Happy weekend everyone! Due to a wild week for both Bed and I, we will be delaying any site changes and fixes until tomorrow. However, we do have a bit of an update for you all today in order for you to prepare for changes in the November 13th dev update.
A few weeks ago, we posted a “where we’re headed” post. Since then, we’ve planned even further into the future. This post outlines some upcoming changes that we want to bring to your attention. Note that we’re focusing on the short term… as in the next dev update on November 13.
Changes Coming on November 13th
Before we get into the changes, we’d like to share a bit about our mindset and how we came to the decision to make these changes. In a lot of ways, Eqcetera has unlimited gameplay, lending well to its twist on the word “etcetera” which means “a number of unspecified additional persons or things” or in a word, unlimited.
In reviewing gameplay, we realized that a lot of these unlimited possibilities are actually limited to genetics and horse colors. The game itself is really only played one way: by showing. If you show, you do well. If you don’t show, you could become a very poor player unless you have another source of income like artwork.
We’re going to be revealing A LOT of plans on how to achieve truly unlimited gameplay with Eqcetera. One theme that has become apparent is the focus on making horses more unique and more of a living, breathing creature than a pixel that you can easily retire without another thought. However, there are a few foundational steps that we need to make first. The rest of this update outlines what will happen in the next update. We don’t want to blindside you with these.
🐴 Transport Cap
A while back, we mentioned that we will be adding a transport cap. This is meant to slow the number of massive foundation pulls and the number of horses sitting in transport. As of now, we have multiple players with 10,000+ horses in transport and 100+ with 500 or more in transport. This is not sustainable for gameplay, economy, nor server space.
This is a soft cap. This means that even if you are at your limit, you can still breed more horses and not have any penalty. However, if you are at your limit, you can not purchase horses from the Foundation Store, Rescue Center, Horse Market, or other players. You also cannot receive any horse transfers.
🌟 Breeding Cooldown & Minimum Age
There has been a lot of talk about making breeding cooldown for mares more realistic to real life. We know that the opinion here is quite split down the middle. The tipping point for us was the fact that this change would not only be more realistic, it would decrease how many foals a horse can have in its lifetime. This will also help slow the rising number of horses ingame and promote a better game economy.
In the next update, mares will have a 1-week cooldown for successful breedings. This reflects the timing RL mares can foal. Stallions will increase to having 48 hours cooldown.
Also, failed breeding cooldowns will be 6 hours for both stallions and mares to simplify timing for you when re-breeding. Note, freezing horses also freezes cooldown!
Minimum Breeding Age
Horses will need to be 3 years old instead of 2 years old to breed.
We know this is quite a bit to prepare for but we wanted to give everyone time to adjust and prep their herds for any changes you all may need to do. Again, these changes have not been added in this update but will be added on November 13th.
🍁 Fall Event
Just a reminder we have the Fall Event occurring in the forum! Head on over to check out the on-going contests and the few contests that have opened for the weekend! Plenty of prizes are available to win!
Have a great rest of the day everyone, we’ll see you tomorrow!
The Dev Team
The Fall Event!
🍁 Fall Forum Event
Tis the season to be spooky! Falala- oop, wrong holiday! It's actually time for the Fall Event! This year the Fall Event will take place in the forums over a 2 week period with various contests aimed toward all kinds of skills and abilities. The contests will run from today until November 7th at midnight unless otherwise noted.
This years contests include:
Every contest has prizes for all sections. Our prizes are:
Entry posted to the 2020 Fall Event Showcase page on the help site.
Mention in a news post with a list of winners.
Breeding to a level 50, high PS, 6E, stud/brood of breed of choice with 1 guaranteed gene for the foal. Excludes Lp gene for Cobs.
1 of the Limited Seasonally Elusive Black Cats
💥⚡💥 FLASH SALE! 💥⚡💥
Don’t forget we are having a weekend flash sale from now until Sunday the 25th at midnight EST/game time. There are less than 48 hours left!
As we enjoy our spooky season keep an eye out for a few limited-time contests and easter eggs with extra prizes!
The Dev Team
Flash Sale & Clydesdale Redo!
Happy Friday everyone! It's the end of the week which means we have an update for you!
🐴 Clydesdale Redo!
Our big drafty friends have gotten a makeover from our wonder artist, Solo. These beauties now have lots of feathering and suit our art style. Aren't they amazing?!
💥⚡💥 FLASH SALE! 💥⚡💥
Woop woop! To celebrate the Clydesdale re-do we are having a weekend flash sale from now until Sunday the 25th at midnight EST/game time.
Magic and spectral tokens are on sale for this limited amount of time! Magic and spectral tokens give more color points, more PS allocation, and a better chance at all green customs. Magic tokens are set at 1,000 ingots and Spectrals at 2,000 ingots. As a reminder, customs now begin retirement age at 25 rather than 21 like non-custom horses.
Grab them quick before the sale is over!
🏚️Stable Icon Art
Thanks to Elz we now have new icon art for your stable page for breeding grounds, estate, and sales pen.
Due to a clogged shouts page, we are now limiting shouts to 3 at a time. If you wish to post more shouts you will need to go to the shouts page and delete your older shouts. We have deleted shouts for everyone that had more than 3. From now on, if there are 3+ shouts by 1 player the oldest shouts will be deleted and a warning given.
Also, as a reminder shouts should pertain to the game and abide by all Eqc rules. Ex. Shouting you ate a periwinkle donut for lunch would not be an allowed shout but a periwinkle donut does sound nifty. Instead, feel free to post things such as that to the Lounge discussion board in the forums. PS. I’m claiming Perriwinkle Donut as my next band name.
🍁 Fall Event
Tomorrow we will kick-starting our Fall Event! Keep an eye out for what's to come. It's spooky season!!!
Have a great weekend everyone!
The Dev Team
Surprise Update with Adjustments!
Surprise weekend update! We have a few fixes and changes for you today. :)
🎨 Generator Colors
We have heard the feedback and edited the foundation store colors to include rare colors once again but at a much lower % than before. We are brainstorming ideas on other ways to get rare colored horses in the game, including by quests, game-generated auctions, and other possibilities. If you have any ideas, let us know! Click here to see a sheet with rare genes in purple and underlined.
⏳ Retirement Age for Customs
To make customs a bit more valuable, they will now only retire between ages 25 and 30 with an increasing chance each year. EDIT: This applies to all customs so those currently in-game will retire after 25.
🏆 Hall of Fame
It’s back! After trying to add additions to the HOF, we decided to get it back up-and-running as-is until we are able to make fixes to the additions to it.
🗓️ Monthly RP
Monthly RP has not been resetting, but this has been fixed to reset on November 1st.
💥 Energy Bar
You will now see your current energy under your player information in the menu. Hopefully this reminds people to check out the mine. We have plans for other ways to use energy. 👀
🐛 Bug Fixes
You no longer have to refresh the page after registering a horse in an association.
The count for breeding grounds on player profiles should now be correct. This counts available studs/broods and doesn’t include any on cooldown.
The Dev Team